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Custom Game Development: Mobile, Browser and Telegram Games

We build mobile games for iOS and Android, browser games on HTML5 and Telegram games. We help you choose the type of game and the way it earns money for your idea. We fix the price and timeline in the contract and show a working build every 1–2 weeks.

  • from $3,300 hyper-casual game
  • 6–8 weeks hyper-casual game timeline
  • every 1–2 weeks working build to review
  • 3 months free fixes after launch
Goals

Why people order game development

People order a game to earn money from it, attract an audience or bring an event to life. Here are six typical goals.

  • Earning from the game

    The game brings in money through ads, in-game purchases or a subscription. It suits you if you have a product idea for the mass market.

  • Attracting an audience

    A light game in Telegram or in the browser brings people to your brand. Players launch it from a link and install nothing.

  • Gamification for business

    Points, levels and a ranking bring game rules into the everyday actions of a customer, employee or participant.

  • Events and forums

    A game module with a ranking fits into a mini app, which is an app inside Telegram. We built such a module for a legal forum in Moscow.

  • A game inside a product

    A mini game inside a Telegram bot, mini app or website. The player stays where you already talk to them.

  • Testing an idea

    A prototype and an estimate in 3–5 days show how the game will look and what it costs. If you stop after the prototype, it stays with you.

Types and platforms

Game types and platforms: from hyper-casual to midcore

The type of game sets the budget and the timeline. The platform sets where and how people play.

Three types of games

  • Hyper-casual

    Simple games with one action: tap, swipe, drag. A round is short, and the rules are clear without a tutorial. The fastest and cheapest type.

  • Casual

    Games with levels, progress and an in-game shop. Players come back to them day after day, so there are more screens and mechanics.

  • Midcore

    Games with deep mechanics: upgrades, resources, a long player journey. Built for people who play for long stretches. The biggest budget and timeline.

Four platforms: where people will play

  • iOS. A game for iPhone published in the App Store. Mobile games are built on Unity (an engine, the program a game is assembled in) or Godot.
  • Android. A game for Android phones published in Google Play and RuStore (Russia's app store). A Unity game can ship on both systems from one project.
  • Browser. Browser games on HTML5 open from a link, with no installation. They work well for a website, an ad campaign and an event. We build them with Phaser, PixiJS and Three.js (tools for browser games; Three.js suits 3D).
  • Telegram. A Telegram game runs inside the messenger as a mini app. The player launches it from a chat and can pay with Telegram Stars (Telegram's internal currency).
Earning

How a game earns money: ads, purchases, subscriptions

We discuss the way the game earns money (monetization) at the first meeting and build it into the prototype. You can pick one way or combine several.

  • Ads

    The game shows video ads or banners, and you get paid for views. It suits games with a large audience and short rounds.

  • Purchases

    The player pays for upgrades, items or to turn off ads. In Telegram we connect Telegram Stars. In a browser game we connect YooKassa, CloudPayments (card payment services) or SBP (Russia's instant payment system).

  • Subscriptions

    The player pays regularly for extra content or an ad-free game. It suits games where new levels and events come out all the time.

Prices and timelines

How much mobile and browser game development costs

The price depends on the type of game. Below are starting amounts and timelines. We fix the final price in the contract after the brief (a conversation where you describe your idea and wishes).

What we buildPriceTimelineWhat's included
Hyper-casual gamefrom $3,3006–8 weeksOne clear mechanic and short rounds. Prototype, design, development, testing and launch.
Casual gamefrom $7,80010–16 weeksLevels and player progress. Prototype, design, development, testing and launch.
Midcorefrom $16,70016–28 weeksDeep mechanics and a long player journey. Prototype, design, development, testing and launch.

Rush development: the price is about 25% higher and the timeline about 20% shorter. The “from” price is a starting point. We name the final amount after the brief. Dollar amounts are approximate: our prices are set in rubles.

What affects the price

  • The type of game: hyper-casual, casual or midcore.
  • The number of platforms: one or several.
  • The amount of graphics and animation.
  • The server side (a program on a server that stores player data): ranking, saves, payments.
  • The way the game earns money: ads, purchases or subscriptions.

We estimate a game module for a bot or mini app after the brief, because the price depends on the mechanics.

Calculate the cost
Process and guarantees

How we build a game: stages and guarantees

We work remotely across Russia. You see the game in action every 1–2 weeks and pay in stages.

Six stages

  1. Intro · 1 day

    A chat in Telegram or a 30-minute call. You tell us the idea, and we write the technical specification (a description of what needs to be built).

  2. Prototype and estimate · 3–5 days

    We build a rough version of the game so you can see the mechanics, and we calculate the cost and timeline.

  3. Design · 1–3 weeks

    We draw the screens, the interface and the visual style of the game. Two rounds of revisions are included in the price.

  4. Development · stages of 1–2 weeks

    We write the game in parts. After each stage you get a working build and can play it.

  5. Testing and launch · about 1 week

    We test on real devices and under load, and publish in the App Store, Google Play, RuStore or Telegram.

  6. Support and development · by agreement

    We watch the game around the clock, alerts arrive in Telegram, and we send a report once a month. We discuss developing the game further separately.

Guarantees in the contract

  • NDA before we talk about the idea

    We sign a non-disclosure agreement (NDA) before you tell us the idea.

  • Price and timeline do not grow

    The amount and the dates are written in the contract and do not change during the work.

  • Staged payment

    You pay for the next stage after you accept the previous one. You get a working build every 1–2 weeks.

  • Code and rights are yours

    The source code, access and documentation pass to you. The rights are written into the contract.

  • 3 months of fixes

    We fix bugs found after launch for free for three months.

  • Revisions and prototype

    Two rounds of design revisions are included in the price. If you stop after the prototype, it stays with you.

Cases and demo

Gamification for business: cases and the “Tower” demo

Gamification means adding game rules to everyday actions: points, levels, a ranking. Here are two forums where we did it.

ForumMini app

Legal forum in Moscow

A mini app for forum participants with a schedule, registration and a personal account. A game module with a ranking runs inside.

  • Schedule
  • Registration
  • Personal account
  • Game module with a ranking
Forum · 5 daysTelegram botMini app

“Internet Safety School 4.0”

A bot and a mini app for the five days of the forum. Participants see the schedule and the ranking, and organizers work through an admin panel.

  • 3 access levels
  • Schedule
  • Participant ranking
  • Personal account
  • Feedback
  • Mass mailings
  • Admin panel

Play the “Tower” demo

On the home page, in the phone window, there is a demo of the game “Tower”. Open the “Game” tab, tap the screen and stack the blocks exactly on top of each other. “Tower” shows what the studio can do. It is the studio's own demo and has no client.

Play “Tower” on the home page
Technology

Unity games and other technology

We choose the engine (the program a game is assembled in) to fit your task. A browser 2D game, a mobile game and a game inside Telegram need different tools.

  • Unity
  • Godot
  • Phaser
  • PixiJS
  • Three.js
  • TypeScript
  • Swift
  • Kotlin
  • Flutter
  • Go
  • Python
  • Node.js
  • PostgreSQL
  • Redis
  • Telegram Mini Apps
  • Telegram Stars
  • YooKassa
  • SBP

Reliability and speed

  • Pages and screens open in under a second.
  • We run load testing (a check of whether the game can handle many players at once) before launch.
  • We back up data every day, and monitoring (constant watch over how the game runs) works around the clock.
  • We store players' personal data in line with 152-FZ (Russia's personal data law) in Russian clouds (Yandex Cloud, Selectel, Timeweb Cloud) or on your servers.
  • If an update breaks the game, we roll back to the previous version in a minute.
Questions

Frequently asked questions

Didn't find the answer? Message us on Telegram and we'll figure it out together.

Ask a question
How much does custom game development cost?

A hyper-casual game starts at $3,300, a casual game at $7,800 and a midcore game at $16,700. We give the exact amount after the brief and fix it in the contract. It does not grow later.

Rush development costs about 25% more, and the timeline is about 20% shorter.

How long does it take to build a game?

A hyper-casual game takes 6–8 weeks, a casual game 10–16 weeks and a midcore game 16–28 weeks. You get a working build every 1–2 weeks, so you see the game grow.

If the deadline is tight, we take the rush option: the timeline is about 20% shorter and the price is about 25% higher.

How do I start if I only have a game idea?

Describe the idea in your own words. We meet in a Telegram chat or on a 30-minute call, and we write the technical specification ourselves.

We sign an NDA (a non-disclosure agreement) before you tell us the idea. In 3–5 days you get a prototype and an estimate.

Which should I choose: a mobile game, a browser game or a Telegram game?

Players download a mobile game from the App Store, Google Play or RuStore (Russia's app store). A browser game on HTML5 opens from a link, and a Telegram game launches right inside the messenger. These two need no installation.

We decide which option is best at our first meeting, based on your audience and goal.

Can I add a game or a ranking to a bot or mini app?

Yes. We built a game module with a ranking for the mini app of a legal forum in Moscow, and a participant ranking for the forum “Internet Safety School 4.0”. We add gamification for business and events to a bot, mini app, website or app.

We name the price after the brief, because it depends on the mechanics.

Who owns the rights to the game, and how is it supported?

The game is yours. We hand over the source code, access and documentation, and the rights are written into the contract.

For three months after launch, we fix any bugs found for free. Monitoring runs around the clock, alerts arrive in Telegram, and you get a report once a month.

Let's talk

Tell us about your idea. Within one business day we will send a plan and an estimate

Keep it short, in your own words. We'll ask a few questions and suggest two or three options for different budgets.

Get a price in 2 minutes