Legal forum in Moscow
A mini app for forum participants with a schedule, registration and a personal account. A game module with a ranking runs inside.
- Schedule
- Registration
- Personal account
- Game module with a ranking
We build mobile games for iOS and Android, browser games on HTML5 and Telegram games. We help you choose the type of game and the way it earns money for your idea. We fix the price and timeline in the contract and show a working build every 1–2 weeks.
People order a game to earn money from it, attract an audience or bring an event to life. Here are six typical goals.
The game brings in money through ads, in-game purchases or a subscription. It suits you if you have a product idea for the mass market.
A light game in Telegram or in the browser brings people to your brand. Players launch it from a link and install nothing.
Points, levels and a ranking bring game rules into the everyday actions of a customer, employee or participant.
A game module with a ranking fits into a mini app, which is an app inside Telegram. We built such a module for a legal forum in Moscow.
A mini game inside a Telegram bot, mini app or website. The player stays where you already talk to them.
A prototype and an estimate in 3–5 days show how the game will look and what it costs. If you stop after the prototype, it stays with you.
The type of game sets the budget and the timeline. The platform sets where and how people play.
Simple games with one action: tap, swipe, drag. A round is short, and the rules are clear without a tutorial. The fastest and cheapest type.
Games with levels, progress and an in-game shop. Players come back to them day after day, so there are more screens and mechanics.
Games with deep mechanics: upgrades, resources, a long player journey. Built for people who play for long stretches. The biggest budget and timeline.
We discuss the way the game earns money (monetization) at the first meeting and build it into the prototype. You can pick one way or combine several.
The game shows video ads or banners, and you get paid for views. It suits games with a large audience and short rounds.
The player pays for upgrades, items or to turn off ads. In Telegram we connect Telegram Stars. In a browser game we connect YooKassa, CloudPayments (card payment services) or SBP (Russia's instant payment system).
The player pays regularly for extra content or an ad-free game. It suits games where new levels and events come out all the time.
The price depends on the type of game. Below are starting amounts and timelines. We fix the final price in the contract after the brief (a conversation where you describe your idea and wishes).
| What we build | Price | Timeline | What's included |
|---|---|---|---|
| Hyper-casual game | from $3,300 | 6–8 weeks | One clear mechanic and short rounds. Prototype, design, development, testing and launch. |
| Casual game | from $7,800 | 10–16 weeks | Levels and player progress. Prototype, design, development, testing and launch. |
| Midcore | from $16,700 | 16–28 weeks | Deep mechanics and a long player journey. Prototype, design, development, testing and launch. |
Rush development: the price is about 25% higher and the timeline about 20% shorter. The “from” price is a starting point. We name the final amount after the brief. Dollar amounts are approximate: our prices are set in rubles.
We estimate a game module for a bot or mini app after the brief, because the price depends on the mechanics.
We work remotely across Russia. You see the game in action every 1–2 weeks and pay in stages.
A chat in Telegram or a 30-minute call. You tell us the idea, and we write the technical specification (a description of what needs to be built).
We build a rough version of the game so you can see the mechanics, and we calculate the cost and timeline.
We draw the screens, the interface and the visual style of the game. Two rounds of revisions are included in the price.
We write the game in parts. After each stage you get a working build and can play it.
We test on real devices and under load, and publish in the App Store, Google Play, RuStore or Telegram.
We watch the game around the clock, alerts arrive in Telegram, and we send a report once a month. We discuss developing the game further separately.
We sign a non-disclosure agreement (NDA) before you tell us the idea.
The amount and the dates are written in the contract and do not change during the work.
You pay for the next stage after you accept the previous one. You get a working build every 1–2 weeks.
The source code, access and documentation pass to you. The rights are written into the contract.
We fix bugs found after launch for free for three months.
Two rounds of design revisions are included in the price. If you stop after the prototype, it stays with you.
Gamification means adding game rules to everyday actions: points, levels, a ranking. Here are two forums where we did it.
A mini app for forum participants with a schedule, registration and a personal account. A game module with a ranking runs inside.
A bot and a mini app for the five days of the forum. Participants see the schedule and the ranking, and organizers work through an admin panel.
On the home page, in the phone window, there is a demo of the game “Tower”. Open the “Game” tab, tap the screen and stack the blocks exactly on top of each other. “Tower” shows what the studio can do. It is the studio's own demo and has no client.
We choose the engine (the program a game is assembled in) to fit your task. A browser 2D game, a mobile game and a game inside Telegram need different tools.
Didn't find the answer? Message us on Telegram and we'll figure it out together.
A hyper-casual game starts at $3,300, a casual game at $7,800 and a midcore game at $16,700. We give the exact amount after the brief and fix it in the contract. It does not grow later.
Rush development costs about 25% more, and the timeline is about 20% shorter.
A hyper-casual game takes 6–8 weeks, a casual game 10–16 weeks and a midcore game 16–28 weeks. You get a working build every 1–2 weeks, so you see the game grow.
If the deadline is tight, we take the rush option: the timeline is about 20% shorter and the price is about 25% higher.
Describe the idea in your own words. We meet in a Telegram chat or on a 30-minute call, and we write the technical specification ourselves.
We sign an NDA (a non-disclosure agreement) before you tell us the idea. In 3–5 days you get a prototype and an estimate.
Players download a mobile game from the App Store, Google Play or RuStore (Russia's app store). A browser game on HTML5 opens from a link, and a Telegram game launches right inside the messenger. These two need no installation.
We decide which option is best at our first meeting, based on your audience and goal.
Yes. We built a game module with a ranking for the mini app of a legal forum in Moscow, and a participant ranking for the forum “Internet Safety School 4.0”. We add gamification for business and events to a bot, mini app, website or app.
We name the price after the brief, because it depends on the mechanics.
The game is yours. We hand over the source code, access and documentation, and the rights are written into the contract.
For three months after launch, we fix any bugs found for free. Monitoring runs around the clock, alerts arrive in Telegram, and you get a report once a month.
Keep it short, in your own words. We'll ask a few questions and suggest two or three options for different budgets.